Health
Type: Physical
Range: Touch
Target: 10 - Essence
Duration: Sustained
Drain:(F/2+5)D
The Racial Conversion spell requires a willing subject, causing them to undergo a drastic physiological metamorphosis that renders them biologically and visually identical to a chosen basic race (i.e. Human, Troll, Ork, Dwarf or Elf). The individual also acquires all Physical racial bonuses (or limitations) applied to the race; Mental modifiers are not applied. Any visual or medical tests designed to determine race must roll an opposed test against the number of spell successes x 4. The transformation is extremely painful as well as being extremely risky to individuals possessing large amounts of cyberware. If the total number of successes does not equal or exceed the number of essence points the subject has invested in cyberware the subject is still successfully transformed - but their cyberware is not. Needless to say, a failure of this type will almost certainly lead to instant death as over or undersized parts rip through or collapse the physical structure of the subject.
Example Of Use:
Jill Magician has a friend who is being paid big, big bucks to go undercover
as an elf. Problem is, Jill's friend is a dwarf. After much whining on
the part of her friend, Jill decides to cast Racial Conversion on her.
Since the friend possesses an Essence of 3, the target number for the test
is a risky 7, and Jill knows she must achieve at least 3 successes lest
her friend wind up as a pile of flesh in the middle of her living room.
Jill rolls her dice and manages to pull 3 successes - just enough. Jill's
friend howls as her body undergoes a grotesque transformation and, after
rolling off drain, Jill barely has enough strength left to quicken the
spell.
After everything is over it still takes Jill's friend a few days to
overcome the psychological shock of the change.
NOTE: Generally, the effects of transforming cyberware along with a living being are ignored by SR rules as per the 'paid with essence' argument. Therefore, if GMs wish to ignore the cyberware elements in these rules they are more than welcome to do so.