Riot Gum rounds spray a cone shaped area (determined by the choke of the shotgun) with a thin, but extremely durable, viscous liquid designed to slow a target's movement. A direct hit imposes a +1 modifier on any skill involving movement (that's a lot of skills), and reduces the quickness of the target by 1. Additional hits add to these modifiers and movement reductions (i.e. getting hit with 4 Riot Gum rounds will give you a +4 modifier and knock down your quickness by 4).
In addition, any mechanical weapons or devices the target is carrying will suffer failure on a 1D6 roll of 1. Weapons will jam, cyberdeck keyboards will lock up, etc. Make this 1D6 only when the device is actually used, and roll only once for each round with which the device was hit (i.e. if the target was shot 3 times with Riot Gum, roll 1D6 three times if they try to fire their gun. If no 1s are rolled, the gun is ok and no further rolls are necessary unless it gets hit with another Riot Gum round). Holstered weapons, covered devices, etc. are not affected.
Riot Gum will disintegrate five minutes after it is fired, regardless
of the number of rounds the target was hit with. A special spray
catalyst is also available that removes the gum instantly.
Riot Gum Cost (Per Round): 100¥
Catalyst Spray (15 applications): 150¥