Seduction I (Enchantment/Charm)

Level: 1
Range: 6 feet
Components: V, S
Duration: 2 turns or until dispelled
Casting time: 1
Area of Effect: One person (4 HD/levels or less)
Save: see below

     This spell is used by witches (some warlocks have customized it
for their use). This spell causes the affected person to cast aside all
weapons, armor, and clothing, in an attempt to seduce the witch,
leaving the victim virtually defenseless against attacks from the witch
or any other character or creature. Immediately after the spell wears
off or is dispelled, the victim can retrieve one of his dropped weapons
on a roll of 11 or more on 1d20. If the roll is 16 or more, the victim
may also retrieve a shield or helmet. Rolls may be repeated each round
until successful, as long as the victim stays within grasping range of
the weapon or other object to be recovered.
     Saves are a straight throw versus spells, modified by Wisdom only
(no magical protection device apply). Furthermore, the
victim saves at -1 for every two points of Charisma of the caster above
12, rounded up (i.e. -1 at charisma 13 or 14, -2 at 15 or 16, -3 at 17
or 18). This save gives characters or creatures with a decent Wisdom a
better chance of save vs. spells, tones the power down a bit, and makes
the calculation of saves much easier than the original method that
appears below.
     ALTERNATIVE SAVE: The save for this spell is computed by adding
the seduction spell level (1 through 8) to the charisma score of the
witch and subtracting the wisdom score of the intended victim. The
resulting number is used as a modifier (plus or minus) to a roll of
1d20. The adjusted die roll must be equal to or greater than a certain
number, depending on the class of the intended victim, for the save to
be successful. Fighters need a 13 to save, rogues need a 12, mages need
a 9, and clerics need a 8.
     There are seven level variations of this spell (Seduction II at
second level, Seduction III at third level). They are listed here
instead of throughout the guide for convenience.  The spells and the
difference in area of effect are as followed:
     Seduction II   - One person (6 HD/levels or less)
     Seduction III  - One person (8 HD/levels or less)
     Seduction IV   - One person (10 HD/levels or less)
     Seduction V    - One person (12 HD/levels or less)
     Seduction VI   - One person (14 HD/levels or less)
     Seduction VII  - One person (16 HD/levels or less)
     Seduction VIII - One person (18 HD/levels or less)