The party is on some sort of extended vacation,
staying in an
inn/bar. A frequent visitor is a tall, dark, suave, charming man
dressed in formal evening wear, accompanied by a different woman every
time. He comes in every 2nd or 3rd night. He always orders bloody marys
and doesn't drink them. He is quite wealthy and very pleasant. There
is
something almost magnetic about him. He has fascinating eyes. (GM
should do everything he can to make it believable that he could be
a
vampire, despite the unusual setting (city).
Either he charms (seduction) a female party
member and takes her
away, or a beautiful dancer comes in looking for her missing sister,
who was last seen coming to this bar with the tall dark gentleman.
She
tries to convince a party member to help her look for her sister being
seductive about it. Both are eventually charmed by the Gentleman. In
any case, make a party member disappear into this Gentleman's lair.
He has a gothic style house in a nice part
of town. There is
nothing obviously amiss here. If the party asks around, this guy is
a
pillar of society, a kind, philanthropic fellow, well respected by
his
peers. He runs a magic shoppe. He is a mid-level wizard with a head
for
business, who gave up adventuring to start a business.
His house looks just like a vampires house
might look (black
velvet curtains, etc). He has a private sanctuary inn his basement,
the only entrance to which is a rune-encrusted door (trapped or
enchanted in any way appropriate to the party). He supposedly
has a
chapel down there, but really has a large complex, where various
vampiric rituals, and all-night parties take place. All of the missing
people have been charmed into believing that they have been turned
into
slave vampires. They will aid their master if at all possible.
The party must break in and forcibly take
their companion away
from this place. Again, make the evidence somewhat contradictory
whether the Gentleman is a vampire or not. Most evidence should say
yes, but make some things contradict this.
The gentleman has a cursed ring of the vampire,
a powerful evil
artifact which makes him believe he is a vampire and gives him many
of
the powers of a vampire, as well as some of the drawbacks. Make
him
dislike things that cause a vampire harm, but don't make it obvious
whether is works. Make him have a reflection, but have a dead vampire
victim show up, etc.. At the end, have the party realize that he is
not
a vampire at all but rather is a cursed fellow with an intrinsically
good nature.